First 100 Turns

First Things First
When first logging into your account, you are given a few hundred turns to start building your empire with. For the first 200 turns, you are under protection, meaning that nobody can attack you, and you cannot attack others. After 200 turns are used, everyone is fair game! If you are unfamiliar with how to play Promisance, it is strongly recommended that you consider the following guidelines to get started:

The most important resource to your warlord is land. Without it, you cannot build, and without buildings, you can't do anything at all. Your first run should focus on generating land, using scout, which you can find on the sidebar.

SCOUT: You use this button to get land. Find this option on the left panel under the "Use Turns" section. As you use turns scouting, you send explorers from your camp to discover new land for your empire. You will quickly realize land is power. It is recommended that you ALWAYS scout first.

CONSTRUCT: In order to properly make your account stronger, you MUST construct buildings on your land. You use this button to build on your newly discovered land. When you click the button, you will see several buildings you can build. Each building does different things for your empire, and each structure will take 1 acre of land.

The main buildings you will be concerned about building now
Markets: These will make you money. You need money to pay your army, workers, and leaders. You can also do other things with money.

Foragers: These will give you food. You need to feed your army, workers and leaders.

During your first few hundred turns, it is recommended that you focus your buildings on markets and huts to generate the cash and food you will need later in the game. A full list of buildings and what they do can be found in the construct section of the guide. You should continue using the rest of your turns by alternating between scouting for land, and constructing buildings for food and money.

Many of the other options available to you on your account have not been discussed at this point. Everything you need to know to master the basics of Redwall:Warlords will be covered in this guide.

Overview
Scout 199 turns. Wait for full turns. Build markets and foragers.

It is usually a good idea to use 199 turns, so that you still have 1 protected turn left, and then wait for full turns before you continue. That way, you will be able to get the most out of your first turn use out of protection.